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Old Aug 08, 2007, 12:54 PM // 12:54   #1
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Default List of New Ways to Spend Balth Faction

Ok since the other threads that tried this didn't do very well I'm going to try and make a good long list of other things you can spend balth faction on.

1. Trade in Balth Faction for skill points (2k faction=1 point)
2. Transfer Balth Faction to your guild
3. Guild buys Special Areas using transferred balth Faction.
4. Increase the Maximum amount of Kurzick/Luxon Faction you can hold (+500 maximum for 10k balth faction)
5. Trade in Balth Faction for Alchohalics or Sugar (5k each)
6. Trade in Balth Faction for Bloodstone (new crafting equipment, get Balthazaar armor using bloodstone)
7. Trade in Balth Faction for Maximum Health Increase (100k for 1 point)
8. Trade Balth faction for the Baltazaar's Avatar Title (New: 10 ranks, Balth novice, Balth Apprentice, Balth acolyte, Balth Advocate, Balth Supporter, Balth Gladiator, Balth Spirit Warrior, Balth Priestmaster, Balth Avatar)
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Old Aug 08, 2007, 01:11 PM // 13:11   #2
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I like the Balthazar title idea, and the skill point idea, maybe trade in faction for xp for those looking for survivor title.
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Old Aug 08, 2007, 07:08 PM // 19:08   #3
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1. Possible
2. 3. Nice.
4. No. Reason: Outpost avaialbe to anyone, not just older players.
5. Yes, please. Victory tokens all the year, get a token for 1k BaltFaction, get items by 5,10 and 15 tokens... nice!
6. We have already a lot of barely used materials... But PvP characters do not need them, as they make armors with their panel, not by using materials.
7. Eh... no, never. You already know why.
8. Balthazar avatar is a Form. But other names would be fine... such a title could be partially increaded by unlocking stuff, and once you have everything unlocke,d you reach 50% of the title, then you increase it by trading factions for previously mentioned victory tokens. That would be fine.
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Old Aug 08, 2007, 07:31 PM // 19:31   #4
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Ok two supports (I pretty much added every little idea that popped into my head into this list, so I pretty much expected you to turn down much much much more then you did xD)
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Old Aug 09, 2007, 03:14 AM // 03:14   #5
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/signed

Only thing I would really like is the balthazar account title it'd be nice to have a new pvp title for the big pvpers like 100k for novice 250k for apprentice etc......
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Old Aug 09, 2007, 03:31 AM // 03:31   #6
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Quote:
1. Trade in Balth Faction for skill points (2k faction=1 point)
2. Transfer Balth Faction to your guild
3. Guild buys Special Areas using transferred balth Faction.
4. Increase the Maximum amount of Kurzick/Luxon Faction you can hold (+500 maximum for 10k balth faction)
5. Trade in Balth Faction for Alchohalics or Sugar (5k each)
6. Trade in Balth Faction for Bloodstone (new crafting equipment, get Balthazaar armor using bloodstone)
7. Trade in Balth Faction for Maximum Health Increase (100k for 1 point)
8. Trade Balth faction for the Baltazaar's Avatar Title (New: 10 ranks, Balth novice, Balth Apprentice, Balth acolyte, Balth Advocate, Balth Supporter, Balth Gladiator, Balth Spirit Warrior, Balth Priestmaster, Balth Avatar)
1. I feel this is pointless, since skill points abound.
2. Another faction grind title won't make any aspect of the game new or refreshing.
3. I'm interested in this idea, but what do you mean by special areas?
4. If Kurzick or Luxon Faction is to be increased, then it should be done in relation to the faction, and not Balthazar.
5. Yeah, I don't see a problem with that.
6. Balthazar armor sounds interesting too. I guess it'll be just one more thing to show off how much you PvP.
7. Believe it or not, this could create a problem. I know people who have over a million balthazar faction, and they haven't even been playing for over a year. I dread to think what small cracks this could cause to the game mechanics. Even 1 hitpoint is unfair. Guild Wars PvP was always about instant access.
8. As I mentioned before, another faction grinding title isn't something that'll make the game better.

Anyway, those are my two cents.
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Old Aug 09, 2007, 08:35 AM // 08:35   #7
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1. This doesn't make sense, no matter the exchange rate. Skill points are either near useless and too easy to get, or something very useful for new characters (not Prophecies)
2. This is a great idea, suggested many times before, in many forms. My take on it below.
3. Explain please what they are.
4. Kurzick/Luxon faction cap should be possible to increase, but this should be based on the appropriate allegiance titles, not Balth faction.
5. Acceptable
6. Crafting stuff for PvP chars? Idea as bad as the current tournament reward system... Pvp chars should be based on *unlocks*
7. I gained near 2mln faction since UAX'ing, +20hp yay! Seriously, this is not a thing suitable for balanced PvP of GW, minor imbalances like that only have place in PvE.
8. The Balth Faction title should definately exist, but it should be based on the total gained faction, not faction spent since the update.

My take on the issue (short version of my thread on this subject, dated around Nov'06) :::

1. There's one very important and forgotten by many factor - The maximum Balthazar Faction cap, increasing with PvP titles!
It exists but is about as useless as the faction itself. And it could have been such a great and powerful rewarding tool!
Just think of having various 'tiers' of rewards, able to be purchased for a certain large sum of faction, like 50k fb (like Razah hero unlock the first day it went live,
The possible rewards could be armor or weapon skin *unlocks* to be later used in the item creation panel. (current tournament reward system is very poorly implemented, making it near useless for people not having perma-pvp chars, and it's existance prevents in a way creation of reward system based on faction)

2. Transfering faction to your guild's pool to be later spent on:
-guild hall npc services, instead of gold,
-guild hall visual customizations (people ask for them since early betas 3 years ago)
-running mini events like firework displays in the GH
-changing the guild hall without the need of buying a Sigil (this should be quite costly not to tank the prices of Sigils)
-more suggestions wanted

3. Black and White Dyes for PvP
Give the ability to unlock the use of these dyes in pvp item creation panel at a certain cost, for example:
-White : 40k fb
-Black : 80k fb
The cost is to be paid as one sum, thus requiring having an appropriate max Faction Cap. (actualy numbers are up for discussion)

4. Tournament Tokens
These are currently the only way to spend balth faction after uax'ing. But they're nearly useless - what can i do with 1000 tokens...
Give them more uses!
Make them something like an universal PvP currency, possible to be traded for goods, like:
-Alcohol/Sweeties/Party items, like Victory Tokens are (exchange rate to be determined, could be the same as for VTs)
-Flames of Balthazar (at least 10 tokens for 1)
-Celestial Sigil (at least 250 tokens)
-some sort of gambling, for example 10 tokens -> random gold item (excluding the most extreme rare skins)

5. Title based on Total Gained Balthazar Faction
This would work like a general PvP experience count, could be quite a meaningfull title. The number is already there, but there's no way to display it and I know that many many PvP guilds already have certain level of total faction gained as a requirement.
This title should be based on total gained faction and not faction spent specifically on the title simply because the other way it would be useless and meaningless - even the most veteran PvP'ers would have to grind it from point zero
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Old Aug 09, 2007, 11:56 AM // 11:56   #8
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I like the ideas Yawgmoth put up. Especially the ideas for more usage for the tournament tokes. Tho i dont see why you'd have to add that step in between. Just make it so you can directly spend the faction instead of having to first trade em in for tokens.

Or if you have to have that token step in between make it like you can do with Amber/Jadeite and either buy one or more than one. Tho i'd prefer some more finetuning in the steps. Like options to have 1k, 5k, 10k, all faction traded for tokens
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Old Aug 09, 2007, 12:54 PM // 12:54   #9
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Well, the reason to trade them for tokens is to allow players to sell them to others if they do not want any of the items.

That would be better than directly getting the items and trying to sell them, since other will be able to decide what they want to get by themselves.
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Old Aug 09, 2007, 05:11 PM // 17:11   #10
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I like this idea and would like to throw in my own. Instead of buying cosmetic enhancements for the hall, buy stuff you can actually use. For example, use balthazar faction to buy traps that you can place around your hall, increased numbers of npcs, with perhaps more firepower to protect your hall. Guild leader could decide where the traps go by perhaps clicking a tab that says "Edit Defenses" or something similar. You could place flame traps, spiked traps, dust traps, whatever is available to purchase. You could also place your NPC's befoere the fight to optimize vantage points and what not, or set them to patrol. You wouldn't be able to place defenses everywhere of cousre, but to a certain limit outside of your halls outer wall. I'll elaborate more later if I can think of what to say.
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Old Aug 09, 2007, 09:43 PM // 21:43   #11
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That would be a completely unfair advantage in gvg.
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Old Aug 09, 2007, 09:49 PM // 21:49   #12
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Quote:
Originally Posted by Brewmaster
I like this idea and would like to throw in my own. Instead of buying cosmetic enhancements for the hall, buy stuff you can actually use. For example, use balthazar faction to buy traps that you can place around your hall, increased numbers of npcs, with perhaps more firepower to protect your hall. Guild leader could decide where the traps go by perhaps clicking a tab that says "Edit Defenses" or something similar. You could place flame traps, spiked traps, dust traps, whatever is available to purchase. You could also place your NPC's befoere the fight to optimize vantage points and what not, or set them to patrol. You wouldn't be able to place defenses everywhere of cousre, but to a certain limit outside of your halls outer wall. I'll elaborate more later if I can think of what to say.

Completly unfair unless it doesnt cost faction if any faction is needed it wont work but if every guild has it then i think it would be ok but there might be some problems
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